#72: Terminator Salvation: Director’s Cut (2009) September 3, 2010
Posted by badblokebob in : Blogroll, Action, Sci-fi, 2000s, 3 stars, Adventure, 2010 , add a comment
Terminator Salvation begins with a title sequence that displays the film’s title twice. I know you shouldn’t judge a book by its cover and all that, but somehow it just doesn’t bode well.
However, I was somewhat surprised — after the mass of negative reviews — to discover that I quite liked Terminator Salvation. Sacrilege! But, let’s see if I can explain why…
I’ll begin with the most obvious potential flaw (other than the very concept of continuing the Terminator franchise without James Cameron, that is): director McG, he of the two risible Charlie’s Angels films. Oh dear. But it turns out he’s a surprisingly good director — he certainly does better work than the cheap hack job Jonathan Mostow made of Terminator 3. I doubt everyone agrees on this point, but whatever else you may wish to say about McG, he knows how to put an action sequence together. Most of the time. There’s still some shaky-cam business and very fast cuts, but the sense of geography and what’s actually happening is largely maintained.
This is helped by two things: one, that several sequences involve Giant Robots that benefit from very wide, often aerial, shots to show them off; and two, the apparent inspiration of Children of Men’s long-take action sequences. McG doesn’t quite have Alfonso Cuarón’s conviction in maintaining the single shot for an entire sequence, but he does use it for significant chunks. That said, the latter sometimes backfires. Early on the film feels a bit like watching someone else play a first person shooter, compounded by McG’s habit of sticking with one character throughout
sequences that could benefit from a wider perspective, for example Connor’s helicopter crash. That said (again), I’m a little torn what to think of that example: keeping the camera on Connor produces an unusual spin on a potentially familiar sequence, but it’s also a bit disorientating and, as I say, compounds this sense of watching someone else play a game.
Story wise, I thought it fared fairly well. The tale of how John Connor came to meet Kyle Reese and become leader of the resistance wasn’t exactly begging to be told, but if you’re going to continue the franchise into post-Judgement Day future war territory it was probably the best place to start. Terminator 3 proved that the narrative of Arnie/any other Terminator coming back to our present to save Connor/prevent Judgement Day wasn’t in need of reheating again, so it’s also nice to be presented with a slightly more original story within the same universe.
It’s not all fine and dandy though: the behind-the-scenes issues you may have heard about are fitfully apparent on screen, with occasional awkward jumps or half-thought-out developments that smack of an unfinished script or compromised edit. Some of the dialogue’s pretty poor too — considering it starts off pleasantly economical, it’s a shame when characters begin uncomfortably stating the obvious as it wears on.
And even if you hadn’t seen it on the box or heard about it in all the film’s publicity,
it’s obvious pretty early on that Marcus Wright will turn out to be a Terminator. To McG’s credit, he plays the ultimate reveal quite well — for those who know, it just about functions as a scene in its own right; for those who still hadn’t guessed, it works as a reveal — but if any filmmaker genuinely thought they’d kept it covered up they were sorely mistaken, and the first half could’ve done with a more knowing rewrite to compensate. Or just delete the prologue.
Littered throughout are numerous nods to the franchise’s history, some of which occur quite naturally, others that feel shoehorned in. I suppose it kept some people happy. The same can be said of the action sequences, though one of the most forced — an attack by a random Giant Robot on an abandoned gas station our heroes only happen to have stopped at — also turns out to be one of the best. Others though, like John Connor taking out a Moto-Terminator with a bit of rope, are more “wouldn’t that be cool to see?” than logical behaviour in the context of the story.
There’s not much for the cast to do either, with a multi-pronged story that leaves everyone feeling short changed. Christian Bale growls a bit and occasionally looks Meaningful as John Connor. At least he doesn’t use his Batman voice. His part was artificially boosted following the star’s casting, which dilutes the focus from where it should be: Marcus Wright, played by the new Colin Farrell (i.e. he’s being cast in everything based on the fact
someone said he was The Next Big Thing), Sam Worthington. He’s fine as ever, though his accent seems to waver between American and his native Australian. The same can’t be said of Helena Bonham Carter’s brief turn — her voice hits a constant fake American. Meanwhile, Arnie’s digitised cameo is just that. On the one hand it’s a nice touch, on the other it’s ultimately pointless — Connor doesn’t even react to the familiar face.
Bryce Dallas Howard is severely underused as Kate Connor; one wonders if her part was massively cut back at some point, or if she was just tempted by an exceptionally good payday — considering she usually appears in smaller, better-regarded films, an almost non-existent role in a blockbuster seems an odd choice. That said, she did the same thing in Spider-Man 3 and has since plumped for a role in the Twilight exploitative moneymaker series, so I guess my analysis of her career choices if off.
Finally, then, what of the Director’s Cut? I’ve not seen the theatrical so can’t comment myself, but the changes are few and most are ultimately insignificant. There’s a thorough, illustrated list here. Perhaps the most interesting thing (and you’ll see how I meant that loosely) about the newer cut is what it once again shows about the differences between the UK and the US: over here, it retained its theatrical 12 certificate when extended by just under three minutes to include ever-so-slightly more violence and the briefest of brief nudity; in the US, that bumped it up to an R.
More interesting than these slight tweaks is the behind-the-scenes story of a very different film, which I alluded to earlier. I don’t want to discuss it at length, but this article does. Would that have made for a better film? Christ knows. I wouldn’t count on it. Probably not, even. But it is interesting.
It’s not popular to like Terminator Salvation, that’s for certain, and I suppose it depends what you expect from the film. Is it the equal of the first two genre-definers? No. Is it better than the rehashed hack-directed third? Yes. Did I actually enjoy it? You know what, I did; and considering the reviews had me expecting to hate its poorly-made guts for just about every reason under the sun, it turns out that’s a good result.
Terminator Salvation begins on Sky Movies Premiere today at 10am and 8pm, and is on every day at various times until Thursday 9th September.
#69: Inception (2010) August 6, 2010
Posted by badblokebob in : Action, Thriller, Sci-fi, 5 stars, 2010, 2010s , 2 comments
This review ends by calling Inception a “must-see”. I’m telling you this now for two reasons. Primarily, because this review contains major spoilers, and it does seem a little daft to end a review presumably aimed at those who’ve seen the film with a recommendation that they should see it.
Secondly, because Inception — and here’s your first spoiler, sort of — also begins at the end. Now, this is normally a sticking point for me: too many films these days do it, the vast majority have no need to. I’m not convinced Inception needs to either, but it makes a better job of it than most. It does mean that, as the film approaches this moment in linear course, you know it’s coming several minutes ahead of it’s arrival, but for once that may be half the point.
As you undoubtedly know, Inception is about people who can get into dreams and steal ideas. Now they’re employed to get into a dream and plant an idea. This is either impossible or extremely hard, depending on which character you listen to. And that’s the setup — it’s really not as complicated as some would have you imagine. What follows is, in structural terms, a typical heist movie: Leonardo DiCaprio’s Cobb is the leader, he puts together a team of specialists, they do the heist, which has complexities and takes up the third act. Where it gets complicated is that this isn’t a casino robbery or betting scam or whatever other clichés have developed in heist movie history,
but the aforementioned implanting of an idea; and so, the film has to explain to us how this whole business works.
The explanation of the rules and the intricacies of the plot occupy almost all of Inception’s not inconsiderable running time. There’s little in the way of character development, there’s (according to some) little in the way of emotion. But do either of these things matter? Or, rather, why do they have to matter? Why can’t a film provide a ‘cold’ logic puzzle for us to deduce, or be shown the methodology of, if that’s what it wants to do? When I watch an emotional drama I don’t complain that there’s no complex series of mysteries for me to unravel; when I settle down to a lightweight comedy I don’t expect insight into human psychology; musical fans don’t watch everything moaning there aren’t enough songs; you don’t watch a chick flick and wonder when the shooting’s going to start. That is, unless you’re being unreasonable with you expectations.
The film centres on Cobb, it uses Ariadne (Ellen Page) as a method to investigate Cobb, and everyone else plays their role in the heist. And that’s fine. Perhaps Ken Watanabe’s Saito
could do with some more depth, considering his presence in that opening flashforward and his significance to Cobb’s future, but then perhaps he’s the one who most benefits from the mystery. Some would like Michael Caine or Pete Postlethwaite’s characters to have more development and, bluntly, screentime; but I think their little-more-than-cameos do a lovely job of wrongfooting you, and there’s nothing wrong with that. Some say the same thing about Lukas Haas’ tiny role, but I don’t know who he is so he may as well be anyone to me. Cast aside, there’s not much humour — well, no one promised you a comedy. At best you could claim it should be a wise-cracking old-school actioner, but it didn’t promise that either.
To complain about these things being missing is, in my view, to prejudge the film; to look at it thinking, “this is potentially the greatest film ever because, well, I would quite like it to be. And so it must have a bit of everything I’ve ever liked in a film”. Which is patently rubbish.

Taken on its own merits, Inception presents itself as a heist movie, a big puzzle to be solved, with a team leader who has some of his own demons. Now, you can argue that his demons are revealed in chunks of exposition rather than genuine emotion, and that might be a valid criticism that I wouldn’t necessarily disagree with; and you can argue that we’re not shown enough of the planning to fully appreciate the big damn logic puzzle of the heist, instead just seeing it unfold too quickly as they rush deeper and deeper into levels of dream, and I wouldn’t necessarily disagree with that either; and you can argue that some of the action sequences could benefit from the narrative clarity Nolan (in both writer and director hats) clearly has about which level’s which and how they impact on each other, and I wouldn’t necessarily disagree with that either… but if you’re going to expect the film to offer something it didn’t suggest it was going to… well, tough.
And the film isn’t entirely devoid of character, it’s just light on it. All the performances are fine. DiCaprio is finally beginning to look older than 18 and better able to convince as a man who has lost his family and therefore most of what he cares about.
He wants a way home, he gets a shot at it, and he goes for it. Him aside, it’s a bit hard to call on the performances after one viewing: there’s nothing wrong with any of them, it’s just that they’ve not got a great deal to do — the film is, as noted, more concerned with explaining the world and the heist. How much anyone has put into their part might only become apparent (at least to this reviewer) on repeated viewings. Probably the most memorable, however, is Tom Hardy’s Eames, which is at least in part because he gets the lion’s share of both charm and funny lines.
The plot and technicalities of the world are mostly well explained. Is it dense? Yes. Some have confused this for a lack of clarity but, aside from a few flaws I’ll raise in a minute, everything you need is there. Some, even those who liked it, have criticised it for the bits it definitely does leave out. How exactly can Saito get Cobb home? Whose subconscious are they going into now? What are the full details of the way the machinery they use works? The thing is, it doesn’t matter. None of it does. It would’ve taken Nolan ten seconds to explain some of these things, but does he need to? No. Do you really care? OK, well — Saito is best chums with the US Attorney General, so he asks nicely and Cobb’s off the hook. Sorted. It’s not in the film because it doesn’t need to be; it’s not actually relevant to the story, or the themes, or the characters, or anything else.
Apparently this distracts some people. Well, I can’t tell them it’s fine if it’s going to keep distracting them, but…
It’s fine. Because Nolan only skips over information we don’t need to know — precisely because we don’t need it. Should it matter whose mind we’re in? Maybe it should. But it would seem it doesn’t, because it’s all constructed by Ariadne and populated by the target anyway, and apparently anyone’s thoughts can interfere — they never go into Cobb’s mind, but Mal is always cropping up, not to mention that freight train — so why do we care whose brain they’re in? It seems little more than a technicality. And as for how the system works… well, we’re given hints at how it developed, and the rules and other variables are explained (for example, how mixing different chemicals affects the level of sleep and, as it turns out, whether you get to wake up), but — again — we’re told everything we need to know and no more. Because you don’t need anything else. It’s all covered. And if it’s as complicated as so many are saying, why are you begging for unnecessary detail?
And I have more issues with other reviews, actually. I think the desire for more outlandish dreams is misplaced. It’s clearly explained that the dreamer can’t be allowed to know he’s dreaming, so surely if they were in some trippy psychedelic dreamscape — which would hardly be original either, to boot — they’d probably catch on this wasn’t Reality. On the flip side, this rule could be easily worked around
— “in dreams, we just accept everything that happens as possible, even when it obviously isn’t” — but where’s the dramatic tension in that? There’s tension in them needing to be convinced it’s real; if anything goes… well, anything goes, nothing would be of consequence, the only story would be them completing a danger-free walk-in-the-park mission.
Much has also been made in reviews of the skill displayed by editor Lee Smith in cutting back & forth between the multiple dream levels, a supposedly incredibly hard job. And it is well done, make no mistake — but it also sounds harder than it is. Really, it’s little different than keeping track of characters in three or four different locations simultaneously; it’s just that these locations are levels of dream/consciousness rather than worldly space. Still no mean feat, but not as hard as keeping three different time periods/narrators distinct and clear, as Nolan & co did in The Prestige.

Then there’s the final shot, which has initiated mass debating in some corners of the Internet (yes, that dire pun is fully intentional). In my estimation, and despite some people’s claims to definitiveness, it proves nothing. Some have taken it as undoubted confirmation that Cobb is dreaming all along — the top keeps spinning! Mal said it never stops in a dream! — but I swear we saw it stop earlier in the film, so was that not a dream but now he is in one? How would that work? Others have suggested Cobb is in fact the victim of an inception; that we’ve watched a con movie where we never saw the team, and couldn’t work out who they were. Perhaps; but for this to work surely it’s dependent on a way that we can work out who they were, and what their plan was, and how they did it? Otherwise we may as well start picking on every movie and say
“ah, but characters X, Y and Z are actually a secret team doing a secret thing, but we never know what the secret thing is, or what the result of that is”. In other words, it’s pointless unless it’s decipherable.
And still further, the top doesn’t stop spinning on screen. But you can make those things spin for a damn long time before they fall over, if you do it right, so who can say it’s just not done yet? If it does fall over, eventually, sometime after the credits end, then that’s that, it’s the real world after all. Presumably. And that’s without starting on all the other evidence throughout the film: repeated phrases, unclear jumps in location, the first scene that may or may not be different the second time we see it…
Something’s going on, but is it just thematic, or is it all meant to hint that Cobb’s in a dream? And if he is, who (if anyone) is controlling it? To what end? I’m certain that those answers, at least, aren’t to be found, so, again, are the questions valid? My view — on the final shot, at least — is, perhaps too pragmatically, that it’s just a parting shot from Nolan: it doesn’t reveal the Secret Truth of the whole film, it just suggests that maybe — maybe — there’s even more going on. Maybe. And I’m not sure he even knows what that would be or if there is,
beyond that the top still spinning as the credits roll is an obvious, irresistible tease. He wouldn’t be the first filmmaker to do such a thing Just Because.
Or there’s always the ‘third version’: that the top doesn’t stop not because it doesn’t stop but because the film ends. Ooh, film-school-tastic. Also, stating the bleeding obvious. I believe it was suggested as a bona fide explanation by one of Lost’s producers, and so is surely automatically classifiable in the “tosh” bin along with that TV series. Presumably it’s ‘deep thoughts’ like that which led to an ending that left many fans unsatisfied. But I digress. He’s right in the sense that the film doesn’t tell us, but it’s not an explanation of it in and of itself unless you want to be insufferably pretentious: it is ambiguous, yes, but it’s not a comment on the artificially of storytelling or whatever. And if it is… well, I’ll choose to ignore that, thanks, because, no.

I alluded earlier to flaws. If anything, the final act heist is too quick. With, ultimately, four layers of dreams to progress through, not enough time is devoted to establishing and utilising each one. It’s as if Nolan set up a neat idea then realised he couldn’t fully exploit it. They have a week in one world, months in the next, years in the next… but it doesn’t matter, because events come into play that give them increasingly less time at each level. Would it not have been more interesting to craft a heist that actually used the years of dreamtime at their disposal, rather than a fast-edited & scored extended
action sequences across all four levels? It makes for an exciting finale when they need to get out, true, but I couldn’t help feeling it didn’t exploit one of the more memorable and significant elements enough.
Indeed, at times the film operates with such efficiency that one can’t help but wonder if there’s another half-hour cut out that it would be quite nice to have back. I appreciate some have criticised the film for already being too long; it would seem I quite decidedly disagree. And not in the fannish “oh I just want more” way that really means they should just get hold of a copy and watch it on loop; I literally mean it could be around half an hour longer and, assuming that half hour or was filling the bits I felt could handle some filling (i.e. not the omitted bits I was fine with nine paragraphs back), I would be more than happy with that. I did not get bored once.
Still on the flaws: Mal (that’d be Cobb’s wife — I’ve been assuming you knew this, sorry if I shouldn’t have) is talked up as a great, interfering, troublesome force…
yet she’s rarely that much of a bother. At the start, sure, so we know that she is; and then in Cobb’s own mind when Ariadne pops in for a visit, but that’s why he’s there so it goes without saying; and then, really, it’s not ’til she puts in a brief appearance to execute Fischer that we see her again (unless I’m forgetting a moment?) And apparently Ariadne has had some great realisation that Mal’s affecting Cobb’s work, and Ariadne’s the only one who knows this… but hold on, didn’t Arthur seem all too aware of how often Mal had been cropping up? Does he promptly forget this after she shoots him? Mal is a potentially interesting villainess, especially as she’s actually a construct of Cobb’s subconscious, but I’m not convinced her part is fully developed in the middle.
On a different note, some of the visuals are truly spectacular. I don’t hold to the notion, expressed by some disappointed reviewers, that we’ve seen it all before. The Matrix may have offered broadly similar basic concepts in places, but Inception provides enough work of its own for that not to matter. But there is another problem: we have seen it all before. In the trailer. It’s a little like (oddly) Wanted. That comic book adaptation promised amazing, outrageous, impossible stunts through an array showcased in the trailer. “Wow,” thought (some) viewers, “if that’s what’s in the trailer, imagine what they’ve saved for the film!” Turned out, nothing. And Inception is pretty much the same. The exploding Parisian street, the folding city, the
zero-G corridor, the crumbling cliff-faces… all look great, but there’s barely any astounding visual that wasn’t shown in full in the trailer. Is that a problem? Only fleetingly.
But it’s the kind of thing that makes me think Inception will work better on a second viewing. Not for the sake of understanding, but to remove it from the hype and expectation. I’ve seen it now, I know what it is, I’ve seen what it has to offer, I’ve had the glowing reviews and the lambasting reviews either affirmed or rejected, and next time I can actually get a handle on what the film is like. Which makes for an anti-climactic ending to a review, really — “ah, I’ll tell you next time”. Well, I can say this:
Inception is certainly worth watching. I’m not sure it’s a masterpiece — maybe it is — but I’m certain it’s not bad. I don’t think it’s as complicated to follow as some believe, but maybe that’s just because I was prepared to pay attention, and equally prepared to disregard the bits that aren’t necessary rather than struggle to fully comprehend every minute detail. It is flawed, though perhaps some of those I picked up on can be explained (in the way I’m certain some others I’ve discussed can be explained).
Is it cold and unemotional? Not entirely. Is it more concerned with the technicalities of the heist and the rules of the game than its characters and their emotions? Yes. Is that a problem? Not really.
At the very least, if only for all the reaction it’s provoked and the debate it will continue to foster, Inception qualifies as a must-see.

#45: Sherlock Holmes (2010) July 24, 2010
Posted by badblokebob in : Action, Fantasy, Sci-fi, 3 stars, Adventure, Mystery, Sherlock Holmes, 2010, 2010s , add a comment
From the company that brought you such pinnacles of cinematic excellence as AVH: Alien vs. Hunter, Snakes on a Train and Mega Shark vs. Giant Octopus comes the latest in a long line of cheaply-produced blockbuster cash-ins, this time tied to… well, I think you know. (While I’m at it, I encourage you to look at their website — the sheer volume of these ‘mockbusters’ they’ve produced now is almost impressive.)
You wait decades for a new Sherlock Holmes film and then two come along at once. One is the Guy Ritchie-directed Robert Downey Jr-starring genuine blockbuster moneymaker. The other is thankfully not the rumoured Sacha Baron Cohen/Seth Rogen/Judd Apatow/other faintly irritating people (I forget who was involved) comedy vehicle, but instead a direct-to-DVD cash-in from mockbuster kings The Asylum. Yes, I’d rather this version, thanks.
I’ve not seen an Asylum film before, but I hear this is one of their best. It’s not exactly “good” by any reasonable definition, but as “cable TV movie” quality goes I’d say it trumps the dull Case of Evil. And dull this certainly isn’t — sea monsters! dinosaurs! dragons! air battles!
If you thought Ritchie’s Sherlock Holmes looked disrespectfully blockbusterised, it seems positively Brettian by comparison.
But, in The Asylum’s favour, their Sherlock Holmes doesn’t hide what it is. Yes, it’s called simply Sherlock Holmes rather than Sherlock Holmes and the Implausible CGI Monsters, but at least said monsters are plastered all over the DVD cover (both US and UK). If you see that and still expect something faithful to Conan Doyle, more fool you. That said, at times it’s surprisingly faithful to Doyle’s spirit. There’s some decent-ish investigation and deduction, the story structured like a mystery rather than an action-adventure.
But you can’t escape the dinosaurs, sea monsters and dragons, or the various steampunk elements introduced towards the climax. And so your enjoyment probably depends on your expectations. Some of the acting’s poor — not least Ben Syder’s camp short-arse Holmes, sadly — and the CGI’s weak, looking like a ’90s syndicated TV series.
The direction occasionally lacks competence and a couple of action sequences are pointlessly repetitive.
Anachronisms abound, the best being the first: the film opens in London, 1940, the middle of the Blitz, and the opening shot foregrounds the Millennium Bridge. I don’t think you have to be too familiar with London to know when that was built. Elsewhere we get intercoms on houses, incongruous light switches and period inaccurate telephones, just to mention a couple. It’s shoddy, yes, but almost part of the fun.
But, for all the faults, there are positives. It’s still not “good”, but it is often “quite fun”. Thoroughly daft, certainly, but — provided you don’t demand too much — quite entertaining because of it.
Steven Moffat and Mark Gatiss’ modern-day re-imagining of Sherlock Holmes, Sherlock, starts at 9pm tomorrow on BBC One.
Tomorrow night, my review of the Guy Ritchie Sherlock Holmes.
#60: 2012 (2009) June 23, 2010
Posted by badblokebob in : Action, Sci-fi, 2000s, 3 stars, Adventure, 2010 , 2 comments
It’s the end of the world, and Roland Emmerich feels fine. The “master of disaster (movies)”, as I’m sure someone (probably himself) has labelled him, here attempts the biggest disaster of them all — as I said, it’s the end of the world.
2012’s end of the world occurs courtesy of messy CGI. I’ve seen better graphics in current-generation computer games than some of the sequences here. And there’s too much of it. Letting Emmerich’s imagination — and budget — run rampant means there’s an assault of imagery that’s just too much for one film. It makes other disaster movies look focused — at least The Day After Tomorrow, for example, was just about everything freezing; here, cities fall into giant earthquakes, supervolcanoes destroy whole National Parks, and numerous other things that I can no longer even remember take their digital toll.
Put these two facts together — the poor effects work and the overabundance of ideas — and it means much of the imagery fails to impress. It either looks too fake to even begin to accept, or there’s too much going on to consider processing it, and long before the end the sheer number of massive disasters means the viewer stops being impressed by them. Even Emmerich no longer seems impressed: instead of granting huge moments the lingering wide shot they deserve, he rushes past with nary a thought — “someone said they’re about to crash into Everest, you don’t need to actually see it”.
In spite of this, one or two moments are still visually spectacular. The plane escape from a crumbling city — sorry, the first plane escape from a crumbling city (there are many) — produces a couple of incredible shots of Los Angeles disappearing into the earth, the heroes’ light aircraft dodging subway trains that burst from above them and… that kind of thing. I’ve forgotten the details, there were too many.

2012 is the very definition of spectacle. The problem is not only that Emmerich over does this, but he also seems to think we might care about the characters. One has to accept that such subplots are inevitable in this kind of film, even when not a single one offers something new, but they’re given too much coverage. Rather than a sketchy portrait of a separated couple who eventually get back together, or a man who has to accept he can’t save his father, or what have you, 2012 serves up multiple lengthy scenes about each. They don’t make us any more sympathetic to the characters, their familiar clichés don’t add any more depth than a brief allusion would, they just make a long film even longer — it’s closer to three hours than two for Christ’s sake.
Despite the lack of decent characterisation, actors like Chiwetel Ejiofor are endlessly watchable anyway. I personally wouldn’t count John Cusack in such an elite bunch, and certainly not Danny Glover, coming across a bit “we couldn’t afford Morgan Freeman”
as the US President, but a couple of the cast members hold the screen well enough.
The film is low on credibility throughout, then, but it finally loses any it may’ve clung on to near the climax: earthquakes big enough to swallow cities, volcanoes huge enough to obliterate states, tsunamis tall enough to crush islands… all of this we can accept — but when a mass of plebs hammer at the doors to be allowed on the humanity-saving arks, it’s the one run by Russia, China and Japan that first heed the call to allow them on. Yeah, right.
Still, thank God they scrapped the twee alternate ending, where Adrian’s father is somehow saved and the President’s daughter has some big congratulatory thing with Jackson. Though it didn’t escape my notice that the film does end with a line about the lead character’s 7-year-old daughter no longer needing nappies. Not exactly the expected final note of optimism for the future of humanity. Next time there’s a contest for “worst final line of a film ever”, this is surely a contender.
That aside, 2012 has some good bits. Heck, even the plot isn’t too bad — in its own way, for this type of super-epic sci-fi disaster movie, even if it’s a bit like the love child of The Day After Tomorrow and Knowing — but it far outstays its welcome with repetitious action sequences and dull characters.
Speeding things up, aiming for an entertaining running time rather than one that screams “suitably epic!”, might’ve helped spice things up. On the other hand, you do get more or less what you’d expect from the film. No one’s going into this thinking they’re getting a deep character piece — it’s great big spectacle all the way, and while it’s not the greatest big spectacle ever it delivers something close enough to prevent it being the ultimate disaster of a movie — but it’s not the ultimate disaster movie either.
It’s a CGI-focused visually epic spectacular built on a story that lacks an original plot or real characterisation. Sounds familiar… Ah yes — Avatar. I’m sure those who loved Cameron’s Oscar-loser will get something from 2012 too.
#54: Knowing (2009) June 19, 2010
Posted by badblokebob in : Thriller, Sci-fi, 2000s, 4 stars, Mystery, 2010 , 3 comments
Not many people seem to like Knowing. Quit the opposite, in fact. I must confess, I’m not really sure why. I can read their reasons, of course, but I still thought it was a decent film. Solidly entertaining even, I’d say.
At its heart is an intriguing mystery. Arguably this conquers all. There are attempts at giving the characters depth — Nic Cage’s wife died, his son is autistic; Rose Byrne’s mother was mad; etc — but these are more about giving them a reason to care about the plot than making them three dimensional human beings. But that’s not necessarily a problem — I’d suggest if you’re watching a film like Knowing with the intention of focusing on the characters rather than the mystery then you’ve got the wrong end of the stick.
As for that mystery — that, 50 years ago, a schoolgirl wrote down the dates and casualty numbers for every major disaster since — it’s well handled, mostly. No one is easily convinced of it, until there’s evidence; a logical point, but not every film in this kind of genre has bothered with such things as reason and logic. One could reasonably question what counts as a major disaster, if the sheet of paper she filled looks long enough to get all
those numbers down, and other such technical queries, but that seems like needless nitpicking.
Cage’s desperation to stop the disasters he knows are coming leads to several sequences of proper cinematic awe. The scenes that depict a pair of devastating accidents show off some spectacular effects work. Perhaps it’s not photo-real perfect, but I found it more engaging than many films that poured most of their effort into crafting outstanding CGI. I suspect this is the skill of director Alex Proyas and his teams of animators and editors, constructing angles and shots that convey these disasters impressively. The single-shot plane crash is a particularly striking sequence.
I remember the ending being one of the film’s more controversial aspects; I certainly recall some taking umbrage with it. Again, I don’t really see why. It fits; it’s seeded throughout. Maybe they wanted something supernatural? Maybe they were Christians objecting to the scientification of their myths? Maybe atheists objecting to the religisifying of aliens and broadly scientific concepts? Or maybe they were just viewers who missed the little — and big — hints that mean every element of the ending flows quite naturally from what we’ve seen so far. It doesn’t tie everything up in a neat little bow,
but none of it precludes the audience from filling in the gaps with their own thoughts and theories.
I will accept, however, that the very last shot is arguably a step too far and a little cheesy.
Not many people seem to like Knowing. Quit the opposite, in fact. I must confess, I’m not really sure why. I can read their reasons, of course, but I still thought it was a decent film. Solidly entertaining even, I’d say.
#40a: Pixels (2010) May 26, 2010
Posted by badblokebob in : Animation, Comedy, Sci-fi, 4 stars, world cinema, Short, video game films, 2010, 2010s , add a comment
Pixels falls somewhere between a commercial and a CGI showreel, albeit one with a definite narrative and a dizzying amount of fun.
The plot is simple: characters and graphics from old 8-bit computer games escape and run riot over New York City. We’re talking Space Invaders firing on real streets, Tetris blocks crashing onto buildings, Donkey Kong hurling barrels from the top of the Empire State Building, Frogger hopping across a road of real traffic… For people of A Certain Age (a little older than me, it must be said) it’s an explosion of nostalgia, but everyone can be impressed by the CGI on display. My personal favourite is the effect of Tetris blocks on that building, but I won’t spoil it here.
Rather than just being a high-concept showcase, director Patrick Jean relates a story. It’s slight and dialogue-free, true, but then this is only two-and-a-half minutes long and, really, is a showcase more than a fully-fledged film. Considering the film’s point — a series of videogame-inspired vignettes — a narrative is virtually unnecessary, but tying them together with one anyway is a pleasing touch.
The visuals and execution of the humorous premise easily hold the attention for the brief running time, however, and I’m sure the former are set to do the film’s real job proficiently — i.e. win One More Production lots of work.
Pixels can be watched in full on production company One More Production’s website, here.
#21: Speed Racer (2008) May 10, 2010
Posted by badblokebob in : Editorials, Action, Sci-fi, Sport, 5 stars, 2000s, adaptations, 4 stars, Adventure, 2010 , 1 comment so farSometimes, I get fed up with myself for being so far behind with my reviews. So this week I’m going to post five reviews hastily bunged together from my viewing notes.
Yes, I’ve admitted to doing something like this before — once I even just posted my notes (for a reason, at least) — but I intend to be even more straightforward about it this week.
I fear, however, there’s a depressing inevitability that some or all of these reviews will turn out to be indistinguishable from my regular reviews…
Speed Racer feels like an unfair place to kick off these half-arsed efforts because, despite the critical and commercial apathy it found on release, I really enjoyed it. This close to giving it 5 stars, I was. Still, it’s my oldest unreviewed film (from this year), so…
Firstly, it’s visually astounding. Speed Racer’s blocks of vibrant colour and computer whizzery are a natural fit for the modern digital experience. Action sequences are mind-meltingly fast, but also incredibly thrilling. When CGI is blatantly used in an attempt to fake something real it can leave an action sequence hollow; but here, everything is pushed to the limit — and, probably, beyond — and so it works.
The plot doesn’t have many twists or turns — at least, not any that are genuinely surprising — and yet it rarely feels boring or stale. It’s buoyed by the crazy action sequences, the likeable characters, the unabashed sense of fun that’s poured into every sequence. Little flourishes mark the film out: the Hallelujah moment with the sweets on the plane; Racer X’s delivery of a simple
punch amongst a bevy of complex car stunts; numerous others lost to my memory.
Even some of the performances stand out, not something you’d expect from such a (for want of a better word) lightweight tale. Of particular note are Susan Sarandon as Mom and Christina Ricci’s Trixie, whose huge eyes help render her perhaps one of the most perfect live-action versions of an anime character ever seen. Yes, the characters mostly exist to service their place in the plot, but the odd scene or glance or line delivery adds some subtlety here and there.
The mediocre-to-bad reviews Speed Racer received on its initial release seek to chastise you if you happen to like it — look, Ebert’s already informed us why we’re wrong should we even attempt claims of artistic integrity in the Wachowskis’ work. Maybe he’s right — he can list a whole load of commercial tie-ins at the end, after all. Then again, this is the man who gave Phantom Menace half-a-star shy of full marks, a film that was only a little about story and quite a bit about tie-in merchandise if ever there was one (he awarded Revenge of the Sith
the same, incidentally, and has included the granddaddy of all film-tie-in-tat, Star Wars itself, in his Great Movies series). And, to specifically rubbish his opinions here, Phantom Menace is praised for being “made to be looked at more than listened to… filled with wonderful visuals” and condemns Speed Racer because “whatever information that passes from your retinas to your brain is conveyed through optical design and not so much through more traditional devices such as dialogue, narrative, performance or characterization… you could look at it with the sound off and it wouldn’t matter.” Not that Film’s unique factor (over novels or radio or what have you) is its visual sense, and a silent film that can be told through image alone, devoid of any intertitles, was once a lofty aim. I’m sure Ebert could readily explain why Phantom Menace’s visual splendour is a good thing and why Speed Racer’s is so terrible, but, on the other hand… pot, meet kettle.
(For a point of clarity, I normally like and agree with Ebert — I’m sure some previous reviews where I’ve cited him will attest to this — which is why I pick on his pair of opinions here rather than those of some lesser critic who can’t be expected to maintain a critical ideology from one film to the next, never mind two that sit almost a decade apart.)
Back to Speed Racer. In every respect it’s like a living cartoon, and it’s the Wachowskis’ commitment to this aesthetic in every single respect that makes it work where others have floundered. It’s not perfect, I suppose. It may run a little long at two-and-a-quarter hours; but then, it so rarely lets up that I didn’t mind a jot. And the kid is often annoying; but then, as annoying little kids in films go, I’ve seen worse. At times I even liked him.
But, all things considered, when the chips are down, with all said and done, and any other clichés you feel like listing for no particular reason, I found this to be a candy-coloured masterpiece.